Difference between revisions of "Fae"

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[[File:Untitled design - 2020-10-31T195936.940.png|thumb]]
 
[[File:Untitled design - 2020-10-31T195936.940.png|thumb]]
== General Overview ==
+
=== General Overview ===
The Fae are creatures of pure magic, the original race of Fae born directly from the Source. Those original fae eventually faded into legend, becoming the Gods of Ireland and taking their place in the myths and religious faiths of the mortal world. In their place came more imperfect fae, more grounded in power and scope.
+
The Fae are creatures of pure magic, the original race of Fae were born directly from the Source. Those original Fae eventually faded into legend, becoming the Gods of Ireland and taking their place in the myths and religious faiths of the mortal world. In their place came more imperfect Fae, more grounded in power and scope.
  
 
This new breed mated with mortals and birthed several hybrid species, less powerful but just as wild and chaotic as their progenitors.
 
This new breed mated with mortals and birthed several hybrid species, less powerful but just as wild and chaotic as their progenitors.
  
'''THE SIDHE (/Shee/)''' The original Fae, the Gods of Ireland who no longer maintain a physical presence on Earth. They had several tribes but the major two were the Tuatha Dé Danann, the good gods who attended nature and the affairs of men and the Fomor who were monstrous and misshapen gods from the depths of the sea who were known to be evil and brought nothing but disease and death.
+
 
 +
'''THE SIDHE (/Shee/)''' The original Fae, the Gods of Ireland who no longer maintain a physical presence on Earth. They had several tribes but the major two were the Tuatha Dé Danann, the good gods who attended nature and the affairs of men, and the Fomor who were monstrous and misshapen gods from the depths of the sea. They were known to be evil and brought nothing but disease and death.
  
 
Some of the more notable Sidhe were:
 
Some of the more notable Sidhe were:
Line 22: Line 23:
 
* Ériu: Personification of Ireland itself.
 
* Ériu: Personification of Ireland itself.
 
* Dian Cecht: God of Healing
 
* Dian Cecht: God of Healing
== Abilities ==
+
 
Sorcery is a natural talent to Fae, as writing or sports would be to humanity, other common abilities are:
+
=== Abilities ===
 +
'''Quasi Immortal.''' Technically immortal, immune to the effects of illness and aging, Fae will live forever unless killed. However, a Fae, no matter what type, can be wounded severely with iron.
 +
 
 +
'''Sorcery.''' Sorcery is a natural talent to Fae, as writing or sports would be to humanity, other common abilities are:
  
 
* Probability Manipulation
 
* Probability Manipulation
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* As well as the ability to bestow these powers on others.
 
* As well as the ability to bestow these powers on others.
  
One of their only known common weaknesses is: Cast Iron. Armaments made of Iron are able to harm them as they would any mortal creature.
+
One of their only known common weaknesses is Cast Iron. Armaments made of Iron are able to harm them as they would any mortal creature.
  
All of the Sidhe, Tuatha Dé Danann and Fomor alike let their grip on this world dissipate and faded into legend with the Gods of Old.
+
All the Sidhe, Tuatha Dé Danann and Fomor alike, let their grip on this world dissipate and faded into legend with the Gods of Old.
  
There are however two types of Faeries that remain in this world…
 
  
=== The Trooping Fairies ===
+
However, there are two types of Faeries that remain in this world:
What remains of the High Fae, who still exist on Earth. Not as god-like as their forebears but far beyond the human hybrids they themselves birthed.
 
  
A key distinction between the two courts seems to be whether it will take an offense for them to enact mischief on mortals. The Seelie needed to be offended first to act malicious and the Unseelie needed no reason to do so.
+
=== The Trooping Faeries ===
 +
What remains of the High Fae, who still exist on Earth. Not as god-like as their forebears, but far beyond the human hybrids they themselves birthed.  
  
=== The Seelie Court ===  
+
A key distinction between the two courts seems to be whether it will take an offense for them to enact mischief on mortals. The Seelie needed to be offended first to act malicious, and the Unseelie needed no reason to do so.
The Fae of Spring and Summer. Maintain an aloof if technically benevolent aire. In this case however benevolent mainly refers to the fact that they will not actively seek out to cause harm unless provoked rather than any true moral high ground. Ruled with an iron fist by the temperamental King and Queen, they are aristocratic and melodramatic. They live in the light and shun shadows, with rumors that the Queen of the Unseelie Court can see you when you wander into the dark...
+
 
 +
==== The Seelie Court ===
 +
The Fae of Spring and Summer. Maintain an aloof if technically benevolent air. In this case however benevolent mainly refers to the fact that they will not actively seek out to cause harm unless provoked rather than any true moral high ground. Ruled with an iron fist by the temperamental King and Queen, they are aristocratic and melodramatic. They live in the light and shun shadows, with rumors that the Queen of the Unseelie Court can see you when you wander into the dark.
  
 
* KING: Oberon
 
* KING: Oberon
Line 61: Line 66:
 
* ATTENDANT: Robin Goodfellow AKA Puck
 
* ATTENDANT: Robin Goodfellow AKA Puck
  
=== The Unseelie Court ===  
+
==== The Unseelie Court ===
The Fae of Autumn and Winter. The faeries of the Unseelie host are far more sinister and need no offense to mete out their ill will. The Court itself is primarily nocturnal, rising with the moon and has even been known to perhaps even hold sunlight as a weakness rather than simply having a distaste for it. Ruled with an iron fist by Mab who has no King but has taken the younger fae swain Ariel as her consort, she has built her power on fear rather than elitism as the Queen of Air and Darkness.
+
The Fae of Autumn and Winter. The faeries of the Unseelie host are far more sinister and need no offense to mete out their ill will. The Court itself is primarily nocturnal, rising with the moon, and has been known to hold sunlight as a weakness rather than simply having a distaste for it. Ruled with an iron fist by Mab who has no king but has taken the younger fae swain Ariel as her consort. She has built her power on fear rather than elitism as the Queen of Air and Darkness.
  
 
* QUEEN: Mab
 
* QUEEN: Mab
Line 71: Line 76:
 
These are the Fae hybrids. The impure who are shunned by the High Fae (both Seelie and Unseelie alike) for being too human. After intermingling with mortals for centuries, several lesser fae breeds were created.
 
These are the Fae hybrids. The impure who are shunned by the High Fae (both Seelie and Unseelie alike) for being too human. After intermingling with mortals for centuries, several lesser fae breeds were created.
  
==== Banshees ====  
+
==== [[Banshees]] ====  
 
An all female race of fey women, descended from the Morrigan. They are linked to family lines and foretell deaths.
 
An all female race of fey women, descended from the Morrigan. They are linked to family lines and foretell deaths.
==== Brownies ====  
+
 
 +
==== [[Brownies]] ====  
 
Household spirits, who unlike the majority of faerie folk are kind and helpful to mortals.
 
Household spirits, who unlike the majority of faerie folk are kind and helpful to mortals.
==== Hobogoblins ====  
+
===== [[Hobogoblins]] =====  
 
Hobgoblins are corrupted Brownies who have gone rabid, so to speak. They begin to torment mortals to the same extreme that they had helped them before.
 
Hobgoblins are corrupted Brownies who have gone rabid, so to speak. They begin to torment mortals to the same extreme that they had helped them before.
==== Gnomes ====  
+
 
Gnomes are the elementals of Earth. They reside in mountains and underground.
+
==== [[Gnomes]] ====  
==== Kobolds ====  
+
Gnomes are the Elementals of Earth. They reside in mountains and underground.
 +
 
 +
==== [[Gremlins]] ====
 +
A relatively modern variant of fae that "evolved" sometime around WW2. They have power over technology, most often disrupting it but some are able to enhance it as well.
 +
==== [[Kobolds]] ====  
 
Are powerful hybrids who feed off humanity, be it by worship or fear. They can change shape and become invisible. They can protect you for a price or torment you till you pay.
 
Are powerful hybrids who feed off humanity, be it by worship or fear. They can change shape and become invisible. They can protect you for a price or torment you till you pay.
==== Leprechauns ====  
+
 
 +
==== [[Leprechauns]] ====  
 
Some of the most human-like fae, descended from Lugh, associated with luck and treasures.
 
Some of the most human-like fae, descended from Lugh, associated with luck and treasures.
==== Pixies ====  
+
 
 +
==== [[Pixies]] ====  
 
These are those hybrids that come the closest to the high fae. Act as if they are the next best thing to a true Trooping Fairy but are just as looked down on by them as the other solitaries. Has also become a catch-all name for an unaligned fairy hybrid that doesn't fit into the other groups along with 'sprite'.
 
These are those hybrids that come the closest to the high fae. Act as if they are the next best thing to a true Trooping Fairy but are just as looked down on by them as the other solitaries. Has also become a catch-all name for an unaligned fairy hybrid that doesn't fit into the other groups along with 'sprite'.
==== Pookas ====
 
Trickster fae, noted for their shape shifting abilities. Seen as an "omen".
 
  
==== Redcaps ====
+
==== [[Pookas]] ====
 +
Trickster Fae, noted for their shapeshifting abilities. Seen as an "omen".
 +
 
 +
==== [[Redcaps]] ====
 
Violent spirits of murder and mayhem, they resemble dwarves or leprechauns but are notable for their appetite for carnage, their name comes from the blood that stains their clothes.
 
Violent spirits of murder and mayhem, they resemble dwarves or leprechauns but are notable for their appetite for carnage, their name comes from the blood that stains their clothes.
  
==== Salamanders ====
+
==== [[Salamanders]] ====
Reptilian fae who are the elementals of Fire.
+
Reptilian Fae who are the Elementals of Fire.
==== Sylphs ====
+
 
Tiny faerie race noted for their power of invisibility, they are the elementals of Air.
+
==== [[Sylphs]] ====
==== Undines ====  
+
Tiny faerie race noted for their power of invisibility, they are the Elementals of Air.
Aquatic fairies who are the elementals of the Water.
+
 
 +
==== [[Trolls]] ====
 +
Powerful hybrids noted for their size and ability to ensnare victims by mystical "riddles". Suffer a stone-like paralysis from sunlight and thus generally live underground or in caves.
 +
 
 +
==== [[Undines]] ====  
 +
Aquatic fairies who are the Elementals of the Water.

Latest revision as of 15:21, 15 August 2021

Untitled design - 2020-10-31T195936.940.png

General Overview

The Fae are creatures of pure magic, the original race of Fae were born directly from the Source. Those original Fae eventually faded into legend, becoming the Gods of Ireland and taking their place in the myths and religious faiths of the mortal world. In their place came more imperfect Fae, more grounded in power and scope.

This new breed mated with mortals and birthed several hybrid species, less powerful but just as wild and chaotic as their progenitors.


THE SIDHE (/Shee/) The original Fae, the Gods of Ireland who no longer maintain a physical presence on Earth. They had several tribes but the major two were the Tuatha Dé Danann, the good gods who attended nature and the affairs of men, and the Fomor who were monstrous and misshapen gods from the depths of the sea. They were known to be evil and brought nothing but disease and death.

Some of the more notable Sidhe were:

  • Danu: Mother Goddess and Supreme Deity
  • Dagda: Earth father, god of Life and Magic
  • The Morrigan: Dark Queen, Triple Goddess of War and Death
  • Balor: Ruler of the Fomor, One-Eyed God of Evil
  • Brigid: Goddess of Inspiration, Fire and the Forge
  • Bres: An evil hybrid of the Tuatha Dé Danann and the Fomor, former King of the Gods
  • Aengus: God of Love and Beauty
  • Nuada: A young King of the Gods (after vanquishing Bres), a hunter and a fisherman
  • Áine: Goddess of the Sun and Summer
  • Manannán mac Lir: God of the Sea and ruler of the Celtic Afterlife
  • Lugh: Trickster God of Light and Luck
  • Ériu: Personification of Ireland itself.
  • Dian Cecht: God of Healing

Abilities

Quasi Immortal. Technically immortal, immune to the effects of illness and aging, Fae will live forever unless killed. However, a Fae, no matter what type, can be wounded severely with iron.

Sorcery. Sorcery is a natural talent to Fae, as writing or sports would be to humanity, other common abilities are:

  • Probability Manipulation
  • Elemental Control
  • Telepathy/Mind Control
  • Life Generation
  • Invisibility/Cloaking
  • Healing
  • Enhanced Physical Prowess
  • Shape Shifting
  • Immortality
  • Emotional Manipulation
  • Interdimensional Travel/Sight
  • Energy Manipulation
  • Animal Control
  • Reality Warping
  • Astral Projection/Remote Viewing
  • Supernatural Senses
  • As well as the ability to bestow these powers on others.

One of their only known common weaknesses is Cast Iron. Armaments made of Iron are able to harm them as they would any mortal creature.

All the Sidhe, Tuatha Dé Danann and Fomor alike, let their grip on this world dissipate and faded into legend with the Gods of Old.


However, there are two types of Faeries that remain in this world:

The Trooping Faeries

What remains of the High Fae, who still exist on Earth. Not as god-like as their forebears, but far beyond the human hybrids they themselves birthed.

A key distinction between the two courts seems to be whether it will take an offense for them to enact mischief on mortals. The Seelie needed to be offended first to act malicious, and the Unseelie needed no reason to do so.

The Seelie Court

The Fae of Spring and Summer. Maintain an aloof if technically benevolent air. In this case however benevolent mainly refers to the fact that they will not actively seek out to cause harm unless provoked rather than any true moral high ground. Ruled with an iron fist by the temperamental King and Queen, they are aristocratic and melodramatic. They live in the light and shun shadows, with rumors that the Queen of the Unseelie Court can see you when you wander into the dark.

  • KING: Oberon
  • QUEEN: Titania
  • ATTENDANT: Robin Goodfellow AKA Puck

The Unseelie Court

The Fae of Autumn and Winter. The faeries of the Unseelie host are far more sinister and need no offense to mete out their ill will. The Court itself is primarily nocturnal, rising with the moon, and has been known to hold sunlight as a weakness rather than simply having a distaste for it. Ruled with an iron fist by Mab who has no king but has taken the younger fae swain Ariel as her consort. She has built her power on fear rather than elitism as the Queen of Air and Darkness.

  • QUEEN: Mab
  • HIGH PRINCE: Ariel
  • ATTENDANT: Belphoebe

The Solitary Faeries

These are the Fae hybrids. The impure who are shunned by the High Fae (both Seelie and Unseelie alike) for being too human. After intermingling with mortals for centuries, several lesser fae breeds were created.

Banshees

An all female race of fey women, descended from the Morrigan. They are linked to family lines and foretell deaths.

Brownies

Household spirits, who unlike the majority of faerie folk are kind and helpful to mortals.

Hobogoblins

Hobgoblins are corrupted Brownies who have gone rabid, so to speak. They begin to torment mortals to the same extreme that they had helped them before.

Gnomes

Gnomes are the Elementals of Earth. They reside in mountains and underground.

Gremlins

A relatively modern variant of fae that "evolved" sometime around WW2. They have power over technology, most often disrupting it but some are able to enhance it as well.

Kobolds

Are powerful hybrids who feed off humanity, be it by worship or fear. They can change shape and become invisible. They can protect you for a price or torment you till you pay.

Leprechauns

Some of the most human-like fae, descended from Lugh, associated with luck and treasures.

Pixies

These are those hybrids that come the closest to the high fae. Act as if they are the next best thing to a true Trooping Fairy but are just as looked down on by them as the other solitaries. Has also become a catch-all name for an unaligned fairy hybrid that doesn't fit into the other groups along with 'sprite'.

Pookas

Trickster Fae, noted for their shapeshifting abilities. Seen as an "omen".

Redcaps

Violent spirits of murder and mayhem, they resemble dwarves or leprechauns but are notable for their appetite for carnage, their name comes from the blood that stains their clothes.

Salamanders

Reptilian Fae who are the Elementals of Fire.

Sylphs

Tiny faerie race noted for their power of invisibility, they are the Elementals of Air.

Trolls

Powerful hybrids noted for their size and ability to ensnare victims by mystical "riddles". Suffer a stone-like paralysis from sunlight and thus generally live underground or in caves.

Undines

Aquatic fairies who are the Elementals of the Water.